Requires internal modification for beatmatching!
Otherwise this will play at 120BPM always, mayne.
Second bounce is of beatmatching mod at 20BPM.
Third bounce is of simulated 30 polyphony with 14 stack.
Fourth Bounce is of "Repitch" for sim 30x14 Polyphony Stack.
Fifth bounce is of real 3 part polyphony with 1/2 bar delays.
Sixth,seventh, eigth bounce is of 4/5/6 part actual polyphony with 1 bar spaced echo.
Ninth bounce is the 6 part actual polyphony layered at 11 simulated voiced, again with 1 bar delays.
The tenth layers DRUMS1.adg with the bounce for example of musical usage.